Introductory Courses
No Introductory Course may be substituted for any other course at any level.
Introductory courses may be waived for any of the following conditions based on faculty review:
- The student has the appropriate course work to satisfy an Introductory Course based on an official transcript review by faculty and successful grades, typically B or better.
- The student has appropriate and verified professional experience to satisfy an Introductory Course which is demonstrated through successful completion of a GAE exam.
- If a
Graduate Assessment Examination (GAE) is available for the Introductory Courses, upon successfully completion of a GAE, a waiver will be issued.
- Plan accordingly prior to start of the term, faculty reviews for possible course waivers can take a few weeks. For newly admitted students, possible course waivers will not be initiated until an Intent to Enroll form has been submitted.
Foundation Courses
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CSC 461 Optimized C++
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CSC 486 Real-Time Networking (Formerly GAM 490)
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CSC 588 Real-Time Multithreaded Architecture
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SE 456 Architecture of Real-Time Systems
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SE 485 Real-Time Software Development I
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SE 585 Real-Time Software Development II
Major Elective Courses
Students must take a total of twenty-four (24) credit hours of Major Elective Courses. To ensure proficiency in one area, sixteen (16) credit hours of Major Elective Courses must be taken from either the Game Focus or Software Focus areas below.
Game Focus
Software Focus
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CSC 463 Theory and Practice of Safe Systems Programming
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CSC 552 Concurrent Software Development
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CSC 562 Optimized C++ Multithreading
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SE 576 Gpu Architecture
The remaining eight (8) credit hours of Major Elective Courses can be taken from among any CSC, GAM, or SE courses in the 421-699 range, with the following courses suggested:
Suggested Major Electives
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CSC 435 Distributed Systems I
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CSC 464 Virtualization and Cloud Computing
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CSC 466 Program Analysis
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CSC 471 Mobile Application Development for iOS
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CSC 472 Mobile Application Development for Android
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CSC 480 Artificial Intelligence I
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CSC 536 Distributed Systems II
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GAM 450 Physics for Game Developers
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GAM 476 Artificial Intelligence for Computer Games
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SE 480 Software Architecture I
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SE 533 Software Validation and Verification