School of Design
Research & Creative Activity


          
author posing infront of his published book
           
International Design Awards

          
cool typography and award

          

          
          

Research Labs & Centers

CDM is home to several research labs and centers where faculty and students engage in cutting edge research and design.

Resources for Faculty

Grants and programs provide resources for faculty to encourage and support research efforts.

Student Research Opportunities

Opportunities for undergraduate and graduate students to participate in research with faculty are available.


Featured Work

virtual forest in VR

Faculty Richard Wetzel and PhD student Sara Bayat Hashemi are working on an interdisciplinary project in partnership with the Environmental Studies program in the College of Science and Health and DePaul’s Egan Office for Urban Education and Community Partnerships. The project investigates how 360° video and a virtual reality serious game can increase interest in conservation and restoration activities in K-12 school children.

LeAnne Wagner infront of digital screen

Faculty LeAnne Wagner is the director of the new Strategic Partnerships for the Advancement of Research and Knowledge or SPARK Center, which aims to foster collaboration across disciplines by leveraging data science, design and AI.

Creative Areas

Shiro Akiyoshi

Digital imaging, illustration, and montage, combining digital and traditional Japanese image making processes.

Sajad Amini

Graphics, animation.

Mike DeAnda

Games studies, queer studies, gender and media, design research.

Nathan Koch

Generative and computational design, sound, and immersive experiences.

Nathan Matteson

Design, interactive media.

Denise Nacu

Design of technology tools, learning, design thinking, data dashboards and visualizations, online social learning networks, learning analytics, design patterns, experience design.

Heather Quinn

Design fiction for ethical worldbuilding—artificial intelligence + metaverse.

Brian Schrank

Game design, virtual reality, augmented reality, physical games, folk games, art games, games and the avant-garde, serious games, political games, experimental games, indie games, game criticism.

Lien Tran

Design, design strategy, social impact design, game design, game development, indie games, transformational games, games for change, serious games, social impact games, tabletop games, interaction design, UX, UI, human centered design, design thinking, web design.

Paige Treebridge

Queer computing & HCI, with research in: sense-of-well-being online, computational boundaries of human experience, oppression and erasure in social media.

Allen Turner

Interactive fiction, exploring culture and metaphor with play.

LeAnne Wagner

Design, education, game development.

Richard Wetzel

Serious games, game design, augmented reality, virtual reality, location-based games, pervasive games, learning experiences, ideation techniques.

Jess Westbrook

Design, coding, data analysis and visualization, data-driven speculation and futures, multimethod research and mixed methods research, transdisciplinarity, complexity theories.

Lee Zelenak

Graphics, animation, design, branding, typography.