ANI
446:
Game Art Pipeline
This course is an introduction to the game technical artist's job. Students learn how to design, engineer, and troubleshoot the game art production pipeline. They study good practices and successful strategies for streamlining at different stages of production process. Projects include analyzing problems and then spec'ing out solutions, creating a workflow for producing and exporting assets to several platforms/ engines, and creating instructional documentation.
ANI 231 or ANI 423 or equivalent 3D experience is a prerequisite for this course.
Winter 2024-2025
Section:
801
Class number:
23325
Meeting time:
Th
5:45PM
-
9:00PM
Location:
14EAS 00212
at
Loop Campus
Winter 2023-2024
Section:
801
Class number:
25210
Meeting time:
Th
5:45PM
-
9:00PM
Location:
CDM 00527
at
Loop Campus
Winter 2021-2022
Section:
801
Class number:
21676
Meeting time:
Tu
5:45PM
-
9:00PM
Location:
CDM 00722
at
Loop Campus