ANI
337:
Environment Modeling
This course covers the planning, production and implementation of environment models for games. The term "environment model" includes landscape, exterior architecture, interior architecture, and both organic and man-made props. Topics include visual art direction, setting mood, developing narrative and cinematic lighting strategies. After creating assets in a modeling program, students will implement them in a game engine editor to learn about game engine requirements, limitations and pipeline. Prerequisite: ANI 230
ANI 339 is a prerequiste for this class.
Winter 2023-2024
Section:
801
Class number:
25203
Meeting time:
W
5:45PM
-
9:00PM
Location:
CDM 00722
at
Loop Campus
Winter 2022-2023
Section:
501
Class number:
28695
Meeting time:
W
5:45PM
-
9:00PM
Location:
CDM 00722
at
Loop Campus
Winter 2021-2022
Section:
501
Class number:
28338
Meeting time:
W
5:45PM
-
9:00PM
Location:
CDM 00722
at
Loop Campus
Winter 2020-2021
Section:
501
Class number:
28221
Meeting time:
MW
1:30PM
-
3:00PM
Location:
Online: Sync