GPH
329:
Computer Graphics Development II
Basic graphics architecture. Coordinate systems. Three-dimensional representations and transformations. Simple visible-surface algorithms. Introduction to illumination. Gouraud and Phong shading. Antialiasing. Texture mapping and elements of animation. Students create a graphics package using a high-level graphics API such as OpenGL.
CSC 361 and (GAM 325 or GPH 321) are prerequisites for this class.