GAM
470:
Rendering and Graphics Programming
This programming class will present the rendering pipeline and basic shader creation. Students will create their own graphics package using a high-level graphics API such as Direct X. Performance issues will be considered as part of the API design. Topics covered include illumination techniques, Gouraud and Phong shading, antialiasing techniques, texture mapping, blending and environment mapping, reflection and hardware instancing.
GAM 425 and CSC 461 are prerequisites for this class.
Winter 2024-2025
Section:
801
Class number:
22863
Meeting time:
Th
5:45PM
-
9:00PM
Location:
CDM 00206
at
Loop Campus
Winter 2023-2024
Section:
801
Class number:
22869
Meeting time:
Th
5:45PM
-
9:00PM
Location:
CDM 00206
at
Loop Campus
Section:
810
Class number:
22941
Meeting time:
-
Location:
Online: Async
Winter 2022-2023
Section:
801
Class number:
28805
Meeting time:
Th
5:45PM
-
9:00PM
Location:
CDM 00206
at
Loop Campus
Section:
810
Class number:
28885
Meeting time:
-
Location:
Online: Async (Sync-Option)
Winter 2021-2022
Section:
801
Class number:
28478
Meeting time:
Th
5:45PM
-
9:00PM
Location:
CDM 00214
at
Loop Campus
Section:
810
Class number:
28572
Meeting time:
-
Location:
Online: Async
Winter 2020-2021
Section:
801
Class number:
28376
Meeting time:
Th
5:45PM
-
9:00PM
Location:
Online: Sync
Section:
810
Class number:
28506
Meeting time:
-
Location:
Online: Async (Sync-Option)