GAM 550 Incubation Studio
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Summary
Students will apply a ‘playcentric’ iterative process to guide their creative design practice and situate it within historical, aesthetic, and social contexts. Students will first identify goals and potential research areas or creative catalysts and collaboratively engage in ‘blue sky thinking’. They will continue using design best practices and collaborating on design research, iterative design, and testing informed by in-class critique. The final set of course deliverables includes a well-defined project concept supported by iterative prototyping and initial pre-production planning documents. These principles and hands-on practice can be applied to the pre-production of any future interactive project design process, including thesis projects.
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Prerequisites
This syllabus is subject to change as necessary during the quarter. If a change occurs, it will be thoroughly addressed during class, posted under Announcements in D2L and sent via email.
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