Game Labs
Part of DePaul Games? CDM houses several labs and spaces to help you ideate, develop, playtest and deploy a wide range of games, whether you're creating analog, digital, entertainment, or serious game experiences.
DePaul Originals Game Studio
<div class="ck-content"><p>DePaul Originals simulates a professional video game studio, where CDM students collaborate on the development of a single game across academic quarters until it’s polished enough for public release. The studio focuses on Epic Games’ Unreal Engine as its main development tool. By working as part of an interdisciplinary team, students develop a specialty while maintaining a broad skill base. </p></div>
Game Dev & Research Labs
Matters at Play
Directed by Lien Tran
M @ P partners in the creation of interactive advocacy solutions for positive social transformations, especially regarding social justice, health, and environmental issues.
HexLab
Directed by Richard Wetzel
The Hybrid Experience, or HexLab, explores novel applications and games that sit at the intersection of opposites, investigating how this hybridity shapes the user experience and how to design effective and engaging hybrid experiences.
DIGI Lab
Directed by Jes Klass
The DePaul Instructional Game and Innovation Lab is an in-house educational game studio that collaborates with instructors, university partners, and external collaborators to create learning games and materials for the classroom and beyond.
XR Studio
Directed by Josh Tsui
Located inside the Jarvis Innovation Center, the XR Studio is a technology sandbox - a place where emerging tools stop being theoretical and become something you can pick up and play with.
DRAG Lab
Directed by Michael DeAnda
The Design Research and Games Lab focuses on designing and studying games through human centered design approaches and histories.
IRL
Directed by David Ramsay
At our Idea Realization Lab makerspaces, 3D-print game pieces, program interactive badges, design alternative controllers and more.
Virtual and Augmented Design Lab
Directed by Brian Schrank
VAD hosts classes and projects to research and develop experimental games on emerging platforms.
Print Lab
Print a deck of cards, booklet, cut-vinyl design or anything else you need for your tabletop game.
SOUL
Directed by Oliver Alonzo
The Software Observation and Usability Lab is a player-user research space with observation and participant rooms separated by a one-way mirror. It supports game research (usability and playtesting), eyetracking, software usability, focus groups, interviews and more.