Featured Work
Faculty Creative Areas
Shiro Akiyoshi
Digital imaging, illustration, and montage, combining digital and traditional Japanese image making processes
Sajad Amini
Graphics, animation
Mike DeAnda
Games studies, queer studies, gender and media, design research
Jes Klass
Game development
Nathan Koch
Generative and computational design, sound, and immersive experiences
Nathan Matteson
Design, interactive media
Jessica Meharry
Design ethics, social impact design, design futures
Denise Nacu
Design of technology tools, learning, design thinking, data dashboards and visualizations, online social learning networks, learning analytics, design patterns, experience design
Heather Quinn
Design fiction for ethical worldbuilding—artificial intelligence + metaverse.
Brian Schrank
Game design, virtual reality, augmented reality, physical games, folk games, art games, games and the avant-garde, serious games, political games, experimental games, indie games, game criticism.
Lien Tran
Design, design strategy, social impact design, game design, game development, indie games, transformational games, games for change, serious games, social impact games, tabletop games, interaction design, UX, UI, human centered design, design thinking, web design.
Paige Treebridge
Queer computing & HCI, with research in: sense-of-well-being online, computational boundaries of human experience, oppression and erasure in social media.
Allen Turner
Interactive fiction, exploring culture and metaphor with play.
LeAnne Wagner
Design, education, game development.
Jess Westbrook
Design, coding, data analysis and visualization, data-driven speculation and futures, multimethod research and mixed methods research, transdisciplinarity, complexity theories.
Richard Wetzel
Serious games, game design, augmented reality, virtual reality, location-based games, pervasive games, learning experiences, ideation techniques.
Lee Zelenak
Graphics, animation, design, branding, typography.