School of Design Faculty Research & Creative Activity


Featured Work

Creative Areas

Shiro Akiyoshi

Digital imaging, illustration, and montage, combining digital and traditional Japanese image making processes.

Sajad Amini

Graphics, animation.

Mike DeAnda

Games studies, queer studies, gender and media, design research.

Nathan Koch

Generative and computational design, sound, and immersive experiences.

Nathan Matteson

Design, interactive media.

Denise Nacu

Design of technology tools, learning, design thinking, data dashboards and visualizations, online social learning networks, learning analytics, design patterns, experience design.

Heather Quinn

Design fiction for ethical worldbuilding—artificial intelligence + metaverse.

Brian Schrank

Game design, virtual reality, augmented reality, physical games, folk games, art games, games and the avant-garde, serious games, political games, experimental games, indie games, game criticism.

Lien Tran

Design, design strategy, social impact design, game design, game development, indie games, transformational games, games for change, serious games, social impact games, tabletop games, interaction design, UX, UI, human centered design, design thinking, web design.

Paige Treebridge

Queer computing & HCI, with research in: sense-of-well-being online, computational boundaries of human experience, oppression and erasure in social media.

Allen Turner

Interactive fiction, exploring culture and metaphor with play.

LeAnne Wagner

Design, education, game development.

Richard Wetzel

Serious games, game design, augmented reality, virtual reality, location-based games, pervasive games, learning experiences, ideation techniques.

Jess Westbrook

Design, coding, data analysis and visualization, data-driven speculation and futures, multimethod research and mixed methods research, transdisciplinarity, complexity theories.

Lee Zelenak

Graphics, animation, design, branding, typography.