Course Info

ANI 446: Game Art Pipeline

This course is an introduction to the game technical artist's job. Students learn how to design, engineer, and troubleshoot the game art production pipeline. They study good practices and successful strategies for streamlining at different stages of production process. Projects include analyzing problems and then spec'ing out solutions, creating a workflow for producing and exporting assets to several platforms/ engines, and creating instructional documentation.

ANI 231 or ANI 423 or equivalent 3D experience is a prerequisite for this course.

Winter 2023-2024

  • Section: 801
  • Class number: 25210
  • Meeting time: Th 5:45PM - 9:00PM
  • Location: CDM 00527 at Loop Campus
  • Instructor: Samuel Crider | View syllabus

Winter 2021-2022

  • Section: 801
  • Class number: 21676
  • Meeting time: Tu 5:45PM - 9:00PM
  • Location: CDM 00722 at Loop Campus
  • Instructor: Heinz Schuller