GAM
453:
Tool Programming for Game Development
This course focuses on the parsing and conditioning of game related assets for real-time game engines. Topics include the content pipeline, processing or standard file formats using modern API, integration of external tools, run-time file format design, command line and graphical user interfaces. Adaptive real-time modification of data structures in game using managed languages (such as C#) reflection will be explored.
CSC 461 and (SE 456 or SE 450) are prerequisites for this class.