GAM
450:
Physics for Game Developers
The course concentrates on Newton's Laws of Motion, kinematics and kinetics. This theory will be applied to problems that a game programmer must understand e.g. collisions between objects, projectiles and their trajectories, real-time simulation of motion. Special objects such as cars, aircraft and ships will be discussed. Students will apply and implement laws of physics.
CSC 461 and (SE 456 or SE 450) are prerequisites for this class.
Spring 2021-2022
Section:
901
Class number:
37455
Meeting time:
M
5:45PM
-
9:00PM
Location:
CDM 00214
at
Loop Campus
Section:
910
Class number:
37276
Meeting time:
-
Location:
Online: Async (Sync-Option)
Spring 2020-2021
Section:
901
Class number:
30645
Meeting time:
Th
5:45PM
-
9:00PM
Location:
Online: Sync
Section:
910
Class number:
30420
Meeting time:
-
Location:
Online: Sync