GPH
389:
Real-Time Graphics Techniques
This course will cover the basic algorithms and techniques used in today's real-time graphics systems. Topics will include the following: an introduction to computational geometry including computation with polygonal meshes. Alternate scene representations for efficient geometry culling, including BSP trees and oct-trees. Bounding volume hierarchies, box-trees and R- trees, and application to geometry culling. Programmable graphics hardware and its applications to geometric deformations and surface rendering.
GPH 329 or GAM 370 is a prerequisite for this class.