GPH
469:
Computer Graphics Development
Basic graphics architecture. Coordinate systems. Three-dimensional representations and transformations. Simple visible-surface algorithms. Introduction to illumination. Gouraud and Phong shading. Antialiasing. Texture mapping and elements of animation. Students create a graphics package using a high-level graphics API such as OpenGL.
CSC 461 and (GAM 425 or GPH 436) are prerequisites for this class.