ClassInfo

GAM 326 Games with A Purpose Pre-Production

Lien Tran

Office: Daley 200E
Spring 2020-2021
Class number: 30857
Section number: 901
M 5:45PM - 9:00PM
OLSYN CH000 Online Campus

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Summary

This game design course focuses on the rapid yet deliberate creation of a game with a purpose beyond entertainment. Every two weeks, students are expected to deliver a significant iteration for a game project that addresses a real-life issue, has a clear statement of intent (including player transformations) and uses specific properties of games as a medium to achieve its declared purpose with the intention of being used in a real-world context. Students will also study existing games as case studies including playing, discussing, and learning about the design process and challenges of these purposeful games.

For Spring 2021: Students will work in teams on researching, designing, and prototype playful experiences for implementation consideration by the World Wildlife Fund (US chapter). These projects must relate to a current campaign topic plastics in nature and will be ideated upon in consultation with WWF-US’s Activism and Outreach program.



School policies:

Changes to Syllabus

This syllabus is subject to change as necessary during the quarter. If a change occurs, it will be thoroughly addressed during class, posted under Announcements in D2L and sent via email.

Online Course Evaluations

Evaluations are a way for students to provide valuable feedback regarding their instructor and the course. Detailed feedback will enable the instructor to continuously tailor teaching methods and course content to meet the learning goals of the course and the academic needs of the students. They are a requirement of the course and are key to continue to provide you with the highest quality of teaching. The evaluations are anonymous; the instructor and administration do not track who entered what responses. A program is used to check if the student completed the evaluations, but the evaluation is completely separate from the student’s identity. Since 100% participation is our goal, students are sent periodic reminders over three weeks. Students do not receive reminders once they complete the evaluation. Students complete the evaluation online in CampusConnect.

Academic Integrity and Plagiarism

This course will be subject to the university's academic integrity policy. More information can be found at http://academicintegrity.depaul.edu/ If you have any questions be sure to consult with your professor.

All students are expected to abide by the University's Academic Integrity Policy which prohibits cheating and other misconduct in student coursework. Publicly sharing or posting online any prior or current materials from this course (including exam questions or answers), is considered to be providing unauthorized assistance prohibited by the policy. Both students who share/post and students who access or use such materials are considered to be cheating under the Policy and will be subject to sanctions for violations of Academic Integrity.

Academic Policies

All students are required to manage their class schedules each term in accordance with the deadlines for enrolling and withdrawing as indicated in the University Academic Calendar. Information on enrollment, withdrawal, grading and incompletes can be found at http://www.cdm.depaul.edu/Current%20Students/Pages/PoliciesandProcedures.aspx.

Students with Disabilities

Students who feel they may need an accommodation based on the impact of a disability should contact the instructor privately to discuss their specific needs. All discussions will remain confidential.
To ensure that you receive the most appropriate accommodation based on your needs, contact the instructor as early as possible in the quarter (preferably within the first week of class), and make sure that you have contacted the Center for Students with Disabilities (CSD) at:
Lewis Center 1420, 25 East Jackson Blvd.
Phone number: (312)362-8002
Fax: (312)362-6544
TTY: (773)325.7296