The Jarvis Student Center for Innovation and Collaboration is a multidisciplinary, student-focused space for professional learning and industry partnerships fueled by emerging technologies and projects dedicated to societal needs and innovation. The Jarvis Center was launched as part of a landmark gift to CDM from Eugene P. Jarvis, a trailblazer in the video game industry, and his wife, DePaul Trustee Sasha L. Gerritson.
The Jarvis Center provides nearly 8,000 square feet of open, collaborative space where students and faculty come together to ideate and innovate. Students in the Schools of Computing, Design, and Cinematic Arts are all welcome to use the facility, which includes a media lounge for lectures and presentations, an XR creative studio, and private spaces and conference rooms for meetings.
The Jarvis Student Center currently houses two DePaul studios that provide real-world, professional experience for students.
DePaul Originals Game Studio, directed by faculty Allen Turner and Will Meyers, moved into the new space as its first initiative. The studio simulates a professional video game studio, with students from all of the CDM schools collaborating on the development of a single game across academic quarters until it’s polished enough for public release.
PUSH Studio, an interdisciplinary studio led by faculty LeAnne Wagner, uses human-centered design methods to solve real-world problems. Students and faculty partner with industry professionals to drive new solutions using artificial intelligence, virtual reality, augmented reality and voice user interfaces. They are currently working with their first client, 11.2 Ventures.