I’ve had the privilege of working on projects in AAA, mobile, social, and VR game development. My most recent role was Lead Level Designer at Iron Galaxy Studios on Tony Hawk's Pro Skater 3+4. I help shape game worlds, especially using Unreal Engine. I’ve shipped games and content with proprietary engines as well as Unreal Engine 3, 4, 5, and UEFN. I’ve been able to take games through their full life cycle as well as jump in mid development and help them ship. I love to learn, solve issues, and mentor.
Research Area
Game Development, Computer Graphics